Each side's xG added up shot by shot through the match. Triangles along the foot mark each side's substitutions.
Match stats
AberdeenKilmarnock
1.08 −0.02xG1.11 +0.25
0.97 +0.24xG on target0.58 −0.35
11 +1.5Shots11 +0.8
3 +0.8Shots on target4 0.0
1 −0.5Big chances1 −0.8
24 +4Touches in the opposition box19 −2
55% +10Possession45% 0
468 +111Passes381 −45
84% +8Pass accuracy78% −2
48% +6Field tilt52% +10
40 +6Final-third entries45 +4
14 +4.2Box entries13 +3.2
8.4 −6Passes per defensive action15.1 −2
6 +1.2Corners7 +2.5
16 0Tackles19 +3
13 +6.0Interceptions8 −1.0
27 −6Clearances36 +14
4 −1.0Saves3 −1.2
13 0Fouls13 +1
0 −2.8Offsides0 −0.8
The small figure beside each value is its difference from the side's average per league match this season before this one. Field tilt is each side's share of the open-play passes completed in the final third; entries are completed open-play passes and carries into the final third and the box; passes per defensive action (PPDA) counts the opponent's passes in its own 60% of the pitch for each tackle, interception, challenge, or foul there.
Chance locations
Aberdeen
Kilmarnock
Each area's share of the side's xG from open play and set pieces, with the xG in it. The two wide areas of the box count together, as on the club pages. Shots shows each of those shots instead, sized by its xG, with goals filled in.
xG by type of chance, with each side's shots and goals beside it.
Game state
0–0
0'HTFT
Level
90 min (100%) · Aberdeen 1.08, Kilmarnock 1.11 xG
Line-ups
Aberdeen substitutes
46'Knoester for Yogane · yellow card 62'
46'Mouloua for Ntelo · yellow card 52'
46'Olusanya for Nisbet
62'Marshall for Smith
74'Molloy for Guinness-Walker
Kilmarnock substitutes
62'McKenzie for Daniëls
76'John-Jules for Ring
84'O'Hara for Kiltie
Players
Aberdeen
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
Müller
GK
90
0.00
0.01
0
0.05
2
0
Cadden
RB
90
0.33
0.01
0
0.03
4
6
Mayo
CB
90
0.04
0.01
0
0.05
3
7
Happe
CB
90
0.00
0.01
0
0.03
1
10
Guinness-Walker
LB
74
0.02
0.32
1
0.39
4
8
Aremu
DM
90
0.00
0.03
1
0.05
5
6
Smith
CM
62
0.07
0.03
1
0.04
1
3
Armstrong
AM
90
0.13
0.17
1
0.19
12
4
Yogane
CM
46
0.02
0.00
0
0.02
2
5
Ntelo
ST
46
0.00
0.01
1
0.00
0
1
Nisbet
ST
46
0.00
0.03
0
0.01
1
2
Knoester
DF
44
0.00
0.07
0
0.14
8
4
Mouloua
FW
44
0.06
0.00
1
−0.01
0
1
Olusanya
FW
44
0.42
0.01
1
−0.03
0
1
Marshall
MF
28
0.00
0.32
2
0.19
1
0
Molloy
DF
16
0.00
0.01
0
0.00
1
0
Kilmarnock
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
Stryjek
GK
90
0.00
0.00
0
0.02
3
1
Brandon
RB
90
0.03
0.10
1
0.20
4
4
McCarthy
CB
90
0.33
0.00
0
0.03
6
12
Stanger
CB
90
0.00
0.01
0
0.02
4
14
Schjønning-Larsen
LB
90
0.00
0.03
1
0.07
3
8
Tshibola
DM
82
0.05
0.03
0
0.08
9
4
Kiltie
CM
84
0.33
0.04
1
0.08
5
1
Lowery
AM
90
0.28
0.12
0
0.14
6
8
Ring
CM
76
0.09
0.65
4
0.65
11
2
Daniëls
ST
62
0.00
0.01
0
−0.01
2
5
Hugill
ST
90
0.00
0.04
1
0.01
0
2
McKenzie
MF
28
0.00
0.01
1
0.02
1
1
John-Jules
FW
14
0.00
0.00
0
0.00
0
3
O'Hara
MF
6
0.00
0.00
0
–
–
0
Starters, then substitutes in the order they came on. KP is chances created and Def defensive actions (tackles, blocks, clearances, and interceptions). xT is the expected threat added by the player's completed open-play passes and carries, and Prog counts progressive passes and carries.
Pass networks
Aberdeen
Kilmarnock
Each starter at the average position of their passes and receptions until the side's first substitution or red card, sized by completed passes. Lines join pairs who passed to each other often, thicker for more passes.
Passing combinations
Aberdeen
From
To
Passes
Mayo
Cadden
15
Happe
Guinness-Walker
13
Mayo
Happe
12
Aremu
Armstrong
11
Happe
Armstrong
11
Kilmarnock
From
To
Passes
Tshibola
Lowery
14
Lowery
Tshibola
13
Stryjek
McCarthy
11
Tshibola
Kiltie
10
McCarthy
Stryjek
9
The five pairs with the most completed passes from one to the other over the whole match.
Defensive actions
Aberdeen
Against its average of 4 matches
Kilmarnock
Against its average of 4 matches
Where each side made its tackles, interceptions, clearances, blocks, recoveries, challenges, and fouls, attacking up the page. Areas are shaded by the difference from the side's average per match this season before this one: amber for more, blue for fewer.
Threat
Aberdeen
Kilmarnock
Expected threat added by completed open-play passes and carries, by where the move started, attacking up the page. Expected threat is the chance that possession in an area leads to a goal; a move adds the difference between where it ends and where it starts.
Ratings
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday (ring) and after it (dot); a lower defence number is better. Grey dots are the other clubs after the matchday, spread up and down only so they don't overlap. The change takes in the whole matchday.
League probabilities
Chance
Before
With this result
Change
Aberdeen
Top six
16%
14%
−2
11th
15%
16%
+1
Bottom
12%
13%
+1
Kilmarnock
Top six
4%
4%
0
11th
22%
22%
0
Bottom
30%
29%
−1
From the forecast before the match (5 September 2026): each chance then, and across the simulations in which the match ended this way. The change is in percentage points.
Pre-match
As things stood before kick-off.
Forecast
Measure
Aberdeen
Kilmarnock
Expected goals
1.58
1.18
Win
46%
28%
Expected Points
1.64
1.10
Clean sheet
31%
21%
Aberdeen 46%Draw 26%Kilmarnock 28%
Most likely score 1–1, 12%. Both sides score 56%.
From the forecast as it stood on 5 September 2026: each side's attack and defence ratings in a Dixon–Coles score model, as on the Forecasts page.
League probabilities by result
Chance
Now
Aberdeen win
Draw
Kilmarnock win
Aberdeen
Top six
16%
21%
14%
11%
11th
15%
11%
16%
18%
Bottom
12%
8%
13%
18%
Kilmarnock
Top six
4%
3%
4%
6%
11th
22%
23%
22%
20%
Bottom
30%
36%
29%
21%
Each chance before the match and across the simulations ending in each result. Other teams are listed where a chance moves by at least 3 percentage points.
The last six league matches, newest first, with xG for and against.
Season to date
Measure
Aberdeen
Kilmarnock
Position
10th
12th
Played
4
4
Won, drawn, lost
1–0–3
0–0–4
Points
3 (0.75 per game)
0 (0.00 per game)
Expected Points per game
0.77
0.43
Goals
2–7
4–14
xG per game
1.10–2.11
0.86–2.95
Home: points, xG per game
1.50, 1.51–1.97
0.00, 0.84–3.26
Away: points, xG per game
0.00, 0.70–2.25
0.00, 0.92–2.03
Manager
Stephen Robinson (13)
Neil McCann (20)
League matches this season before kick-off. The manager's number is league matches in charge since 2020/21.
Ratings
This season
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday, with their rank among the league's clubs; a lower defence number is better. Grey dots are the other clubs, spread up and down only so they don't overlap.
Strengths and weaknesses
Chances
Aberdeen
Kilmarnock
Created
Conceded
Created
Conceded
Open play
−54%
+9%
−20%
+54%
Counter-attacks
−62%
+85%
−54%
+131%
Set pieces
+54%
+28%
−31%
+55%
Penalties
+7%
+7%
−88%
+49%
Headers
+68%
−18%
−30%
+149%
Left side
−45%
+28%
−34%
+52%
Centre
−22%
−6%
−23%
+110%
Right side
−26%
+69%
−31%
+13%
xG created and conceded per game against the league average this season: +24% is 24% more than an average side. Left and right are each side's own, so chances conceded on its left come from opponents attacking down their right. Green favours the side and amber doesn't. Until a side has played six matches its figures are blended with last season's, or with the league average where there is no last season to use.
Each side's xG created per game down each side of the pitch, through the centre, and from each type of chance, against what its opponent concedes there, both relative to the league average.
Season averages
AberdeenKilmarnock
1.10xG0.86
2.11xG against2.95
45%Possession45%
9.5Shots10.2
21.5Shots against19.8
2.2Shots on target4.0
1.5Big chances1.8
20.2Touches in the opposition box21.0
357Passes426
76%Pass accuracy80%
4.8Corners4.5
42%Field tilt41%
33.8Final-third entries41.3
9.8Box entries9.8
14.5Passes per defensive action17.2
Per league match this season before kick-off.
Game state this season
Aberdeen
State
Minutes per game
xG per 90
xG against per 90
Level
32
1.14
2.09
Ahead
0
–
–
Behind
58
1.08
2.12
Kilmarnock
State
Minutes per game
xG per 90
xG against per 90
Level
15
0.52
4.03
Ahead
4
0.39
1.63
Behind
71
0.96
2.80
xG by period
Aberdeen
Minutes
xG per game
xG against
Goals
1–15
0.05
0.13
0–2
16–30
0.12
0.35
0–0
31–45
0.13
0.66
0–3
46–60
0.04
0.22
0–1
61–75
0.17
0.33
0–1
76–90
0.58
0.41
2–0
Kilmarnock
Minutes
xG per game
xG against
Goals
1–15
0.26
0.48
0–3
16–30
0.04
0.56
0–1
31–45
0.16
0.58
1–4
46–60
0.25
0.47
3–2
61–75
0.03
0.44
0–2
76–90
0.12
0.41
0–2
Per game this season, with stoppage time counted in its half; goals are totals for and against.
This season's most used formation, with up to three players who started most often in each position and their league starts there. Underneath, when a side has used more than one, every formation with its starts.
16 league meetings since 2020/21: Aberdeen won 10, Kilmarnock won 6, and 0 were drawn. Goals 18–16 and xG 1.24–1.26 per game.
Key players
Aberdeen
Player
Starts
Min
G
A
xG per 90
xA per 90
Nisbet
30
2,559
11
1
0.36
0.08
Armstrong
26
2,322
2
5
0.13
0.18
Olusanya
14
1,352
2
2
0.21
0.05
Aremu
13
892
1
1
0.02
0.07
Kilmarnock
Player
Starts
Min
G
A
xG per 90
xA per 90
Hugill
16
1,451
9
2
0.42
0.09
John-Jules
16
1,381
8
2
0.39
0.07
Kiltie
32
2,685
5
7
0.16
0.21
Tshibola
12
1,079
0
0
0.13
0.07
Up to four players a side with the most xG plus xA per 90 minutes, from those with at least 450 league minutes. Until a side has played six matches, last season's minutes at the club count too.