Saturday 6 April 2024, 15:00 · Tony Macaroni Arena · Round 32 · Half-time 0–0 · Referee Graham Grainger · Attendance 2,797
Post-match
Result and Expected Points
Measure
Livingston
Aberdeen
Goals
0
0
xG
0.76
0.92
Expected Points
1.08
1.53
Livingston 23%Draw 39%Aberdeen 38%
Most likely score 0–1, 25%. Final score 0–0, 12%.
Own goals have no xG.
xG race
Each side's xG added up shot by shot through the match. Stoppage time is shaded as far as the last shot or event recorded in it. Triangles along the foot mark each side's substitutions.
Match stats
LivingstonAberdeen
0.76 −0.17xG0.92 −0.39
0.32 −0.45xG on target0.85 −0.36
9 −0.3Shots5 −6.9
1 −1.4Shots on target3 −1.0
1 −0.2Big chances1 −0.6
21 +4Touches in the opposition box9 −14
44% +1Possession56% +9
345 +25Passes449 +91
72% +11Pass accuracy78% +12
55% +15Field tilt45% 0
30 +4Final-third entries34 +4
9 +1.8Box entries3 −7.7
15.0 0Passes per defensive action21.4 +7
2 −1.2Corners5 +0.5
22 +5Tackles16 −1
6 −1.2Interceptions10 +2.3
11 −13Clearances16 −9
3 0.0Saves1 −2.4
15 +3Fouls7 −4
0 −1.8Offsides2 +0.6
The small figure beside each value is its difference from the side's average per league match this season before this one. Field tilt is each side's share of the open-play passes completed in the final third; entries are completed open-play passes and carries into the final third and the box; passes per defensive action (PPDA) counts the opponent's passes in its own 60% of the pitch for each tackle, interception, challenge, or foul there.
Chance locations
Livingston
Aberdeen
Each area's share of the side's xG from open play and set pieces, with the xG in it. The two wide areas of the box count together, as on the club pages. Shots shows each of those shots instead, sized by its xG, with goals filled in.
xG by type of chance, with each side's shots and goals beside it.
Game state
0–0
0'HTFT
Level
106 min (100%) · Livingston 0.76, Aberdeen 0.92 xG
Line-ups
Livingston substitutes
59'Anderson for Bradley
66'Holt for Brandon
81'Sangare for Nottingham
Aberdeen substitutes
46'MacDonald for Jensen
66'Duk for Hoilett
73'Polvara for Barron
84'Sokler for McGrath
Players
Livingston
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
George
GK
90
0.00
0.00
0
0.01
2
0
Nottingham
RB
81
0.00
0.02
0
0.05
3
8
Devlin
CB
90
0.00
0.01
1
0.10
8
7
Obileye
CB
90
0.13
0.00
0
0.02
2
4
Sean Kelly
LB
90
0.00
0.38
3
0.29
7
2
Brandon
DM
66
0.00
0.07
0
0.08
1
2
Pittman
DM
90
0.00
0.01
0
0.00
3
3
Bradley
RW
59
0.22
0.02
0
0.01
1
5
Stephen Kelly
AM
90
0.23
0.13
0
0.10
5
0
Mackay
LW
90
0.02
0.03
3
0.09
12
0
Yengi
ST
90
0.00
0.34
0
0.00
2
4
Anderson
FW
31
0.08
0.01
0
0.19
0
1
Holt
MF
24
0.00
0.00
0
0.01
1
2
Sangare
MF
9
0.08
0.00
0
0.00
0
2
Aberdeen
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
Roos
GK
90
0.00
0.00
0
0.02
1
1
Devlin
RB
90
0.00
0.02
1
0.05
6
7
Gartenmann
CB
90
0.00
0.01
0
0.11
11
10
Jensen
CB
46
0.02
0.00
0
0.10
4
3
MacKenzie
LB
90
0.00
0.01
0
0.06
4
9
Barron
DM
73
0.00
0.15
1
0.04
3
2
Shinnie
DM
90
0.00
0.02
1
−0.01
1
4
McGrath
RW
84
0.04
0.01
0
0.01
3
1
Clarkson
AM
90
0.00
0.47
1
0.10
7
1
Hoilett
LW
66
0.00
0.00
0
0.02
4
1
Miovski
ST
90
0.70
0.01
0
0.03
1
1
MacDonald
DF
44
0.16
0.00
0
0.04
4
1
Duk
FW
24
0.00
0.00
0
−0.01
0
1
Polvara
MF
17
0.00
0.00
0
−0.01
0
4
Sokler
FW
6
0.00
0.00
0
0.00
0
0
Starters, then substitutes in the order they came on. KP is chances created and Def defensive actions (tackles, blocks, clearances, and interceptions). xT is the expected threat added by the player's completed open-play passes and carries, and Prog counts progressive passes and carries.
Pass networks
Livingston
Aberdeen
Each starter at the average position of their passes and receptions until the side's first substitution or red card, sized by completed passes. Lines join pairs who passed to each other often, thicker for more passes.
Passing combinations
Livingston
From
To
Passes
Sean Kelly
Obileye
10
Sean Kelly
Stephen Kelly
9
George
Devlin
8
Obileye
Sean Kelly
8
Sean Kelly
Yengi
7
Aberdeen
From
To
Passes
Jensen
Gartenmann
18
Gartenmann
Jensen
16
Roos
Gartenmann
15
Devlin
McGrath
12
MacKenzie
Hoilett
10
The five pairs with the most completed passes from one to the other over the whole match.
Defensive actions
Livingston
Against its average of 31 matches
Aberdeen
Against its average of 31 matches
Where each side made its tackles, interceptions, clearances, blocks, recoveries, challenges, and fouls, attacking up the page. Areas are shaded by the difference from the side's average per match this season before this one: amber for more, blue for fewer.
Threat
Livingston
Aberdeen
Expected threat added by completed open-play passes and carries, by where the move started, attacking up the page. Expected threat is the chance that possession in an area leads to a goal; a move adds the difference between where it ends and where it starts.
Ratings
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday (ring) and after it (dot); a lower defence number is better. Grey dots are the other clubs after the matchday, spread up and down only so they don't overlap. The change takes in the whole matchday.
League probabilities
Chance
Before
With this result
Change
Livingston
11th
3%
2%
−1
Bottom
96%
97%
+1
Aberdeen
11th
1%
1%
0
Ross County
11th
60%
61%
+1
Bottom
3%
2%
−1
From the forecast before the match (6 April 2024): each chance then, and across the simulations in which the match ended this way. The change is in percentage points.
Pre-match
As things stood before kick-off.
Forecast
Measure
Livingston
Aberdeen
Expected goals
1.22
1.22
Win
36%
36%
Expected Points
1.36
1.36
Clean sheet
30%
30%
Livingston 36%Draw 29%Aberdeen 36%
Most likely score 1–1, 14%. Both sides score 50%.
From the forecast as it stood on 6 April 2024: each side's attack and defence ratings in a Dixon–Coles score model, as on the Forecasts page.
League probabilities by result
Chance
Now
Livingston win
Draw
Aberdeen win
Livingston
11th
3%
6%
2%
1%
Bottom
96%
93%
97%
99%
Aberdeen
11th
1%
2%
1%
<1%
Ross County
11th
60%
56%
61%
63%
Bottom
3%
5%
2%
1%
Each chance before the match and across the simulations ending in each result. Other teams are listed where a chance moves by at least 3 percentage points.
The last six league matches, newest first, with xG for and against.
Season to date
Measure
Livingston
Aberdeen
Position
12th
9th
Played
31
31
Won, drawn, lost
3–8–20
8–9–14
Points
17 (0.55 per game)
33 (1.06 per game)
Expected Points per game
1.15
1.19
Goals
20–55
35–49
xG per game
0.93–1.38
1.31–1.63
Home: points, xG per game
0.73, 1.11–1.29
1.20, 1.50–1.49
Away: points, xG per game
0.38, 0.76–1.48
0.94, 1.12–1.76
Manager
David Martindale (130)
Peter Leven (3)
League matches this season before kick-off. The manager's number is league matches in charge since 2020/21.
Ratings
This season
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday, with their rank among the league's clubs; a lower defence number is better. Grey dots are the other clubs, spread up and down only so they don't overlap.
Strengths and weaknesses
Chances
Livingston
Aberdeen
Created
Conceded
Created
Conceded
Open play
−47%
+3%
−13%
+18%
Counter-attacks
−26%
+18%
+57%
−11%
Set pieces
−19%
+3%
+16%
+11%
Penalties
+14%
−18%
−35%
+63%
Headers
−28%
−13%
−6%
+17%
Left side
−42%
+26%
−3%
+12%
Centre
−30%
−5%
+12%
+18%
Right side
−48%
−1%
−20%
+8%
xG created and conceded per game against the league average this season: +24% is 24% more than an average side. Left and right are each side's own, so chances conceded on its left come from opponents attacking down their right. Green favours the side and amber doesn't.
Each side's xG created per game down each side of the pitch, through the centre, and from each type of chance, against what its opponent concedes there, both relative to the league average.
Season averages
LivingstonAberdeen
0.93xG1.31
1.38xG against1.63
43%Possession47%
9.3Shots11.9
13.6Shots against13.4
2.4Shots on target4.0
1.2Big chances1.6
16.7Touches in the opposition box23.3
320Passes358
62%Pass accuracy66%
3.2Corners4.5
40%Field tilt45%
26.4Final-third entries30.5
7.2Box entries10.7
14.7Passes per defensive action14.4
Per league match this season before kick-off.
Game state this season
Livingston
State
Minutes per game
xG per 90
xG against per 90
Level
48
0.80
1.24
Ahead
9
0.93
1.60
Behind
33
1.12
1.53
Aberdeen
State
Minutes per game
xG per 90
xG against per 90
Level
45
1.02
1.44
Ahead
20
1.51
1.61
Behind
24
1.68
2.01
xG by period
Livingston
Minutes
xG per game
xG against
Goals
1–15
0.08
0.23
2–5
16–30
0.07
0.17
2–9
31–45
0.19
0.16
4–7
46–60
0.12
0.30
3–10
61–75
0.15
0.17
4–7
76–90
0.31
0.36
5–17
Aberdeen
Minutes
xG per game
xG against
Goals
1–15
0.12
0.23
4–7
16–30
0.16
0.34
6–8
31–45
0.29
0.19
9–3
46–60
0.23
0.20
6–4
61–75
0.24
0.26
5–9
76–90
0.28
0.41
5–18
Per game this season, with stoppage time counted in its half; goals are totals for and against.
This season's most used formation, with up to three players who started most often in each position and their league starts there. Underneath, when a side has used more than one, every formation with its starts.