Aberdeen Ferguson 90' (pen) · McCrorie sent off 78'
Livingston Devlin 41', Holt 70' (pen)
Post-match
Result and Expected Points
Measure
Aberdeen
Livingston
Goals
1
2
xG
2.15
1.54
Non-penalty xG
1.36
0.75
Expected Points
1.79
0.92
Aberdeen 50%Draw 29%Livingston 21%
Most likely score 2–2, 14%. Final score 1–2, 10%.
Own goals have no xG.
xG race
Each side's xG added up shot by shot through the match. Triangles along the foot mark each side's substitutions.
Match stats
AberdeenLivingston
2.15 +1.05xG1.54 +0.58
1.36Non-penalty xG0.75
1.52 +0.39xG on target2.64 +1.74
18 +5Shots9 −1
5 +0.5Shots on target4 +0.7
1 −0.1Big chances3 +1.9
29 +11Touches in the opposition box15 −3
65% +8Possession35% −6
441 −9Passes252 −57
82% +8Pass accuracy66% +3
68% +12Field tilt32% −9
58 +20Final-third entries21 −5
15 +5.8Box entries7 −1.6
18.2 +4Passes per defensive action14.7 −1
12 +7.3Corners6 +2.1
9 −3Tackles24 +8
2 −6.1Interceptions7 −3.5
15 −2Clearances40 +18
2 +0.5Saves4 +1.1
12 −1Fouls11 −2
0 −1.6Offsides1 −1.5
The small figure beside each value is its difference from the side's average per league match this season before this one. Field tilt is each side's share of the open-play passes completed in the final third; entries are completed open-play passes and carries into the final third and the box; passes per defensive action (PPDA) counts the opponent's passes in its own 60% of the pitch for each tackle, interception, challenge, or foul there.
Chance locations
Aberdeen
Livingston
Each area's share of the side's xG from open play and set pieces, with the xG in it. The two wide areas of the box count together, as on the club pages. Shots shows each of those shots instead, sized by its xG, with goals filled in.
xG by type of chance, with each side's shots and goals beside it.
Game state
41'70'90'
0–00–10–2
0'HTFT
Level
41 min (45%) · Aberdeen 0.61, Livingston 0.67 xG
Livingston ahead
50 min (55%) · Aberdeen 1.53, Livingston 0.87 xG
Line-ups
Aberdeen substitutes
70'Ramirez for Gallagher
80'Jenks for MacKenzie
85'Ramsay for Watkins
Livingston substitutes
46'Longridge for Lewis
65'McMillan for Kelly
74'Montano for Shinnie
86'Soto for Bailey
Players
Aberdeen
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
Lewis
GK
90
0.00
0.00
0
0.02
2
0
Ojo
RB
90
0.03
0.11
0
0.17
11
5
Gallagher
CB
70
0.13
0.00
0
0.05
5
2
Bates
CB
90
0.26
0.00
0
0.05
3
13
MacKenzie
LB
80
0.04
0.01
0
0.08
8
4
Ferguson
DM
90
1
1.16
0.22
2
0.11
5
2
Barron
DM
90
0.01
0.20
2
0.09
7
1
Besuijen
RW
90
0.17
0.02
0
0.10
13
0
McCrorie
AM
78
0.21
0.01
1
0.02
3
3
Hayes
LW
90
0.03
0.30
2
0.13
10
0
Watkins
ST
85
0.08
0.05
4
0.06
3
0
Ramirez
FW
20
0.03
0.02
1
0.03
1
0
Jenks
FW
10
0.00
0.00
0
0.01
1
0
Ramsay
DF
5
0.00
0.00
0
0.01
0
0
Livingston
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
Stryjek
GK
90
0.00
0.00
0
0.01
1
0
Devlin
RB
90
1
0.13
0.07
0
0.10
7
7
Fitzwater
CB
90
0.04
0.01
1
0.07
5
11
Obileye
CB
90
0.04
0.00
0
0.03
5
12
Lewis
LB
46
0.00
0.00
0
0.00
1
10
Holt
CM
90
1
0.79
0.01
0
0.02
3
8
Pittman
CM
90
0.01
0.01
1
0.01
0
3
Kelly
CM
65
0.00
0.01
0
0.00
1
3
Bailey
RW
86
0.44
0.30
1
0.07
5
2
Nouble
ST
90
0.00
0.03
1
0.01
4
1
Shinnie
LW
74
0.06
0.00
0
−0.01
0
7
Longridge
DF
44
0.03
0.00
0
−0.01
0
4
McMillan
DF
25
0.00
0.00
0
0.00
0
4
Montano
FW
16
0.00
0.01
0
0.01
1
3
Soto
FW
4
0.00
0.00
0
0.00
0
0
Starters, then substitutes in the order they came on. KP is chances created and Def defensive actions (tackles, blocks, clearances, and interceptions). xT is the expected threat added by the player's completed open-play passes and carries, and Prog counts progressive passes and carries.
Pass networks
Aberdeen
Livingston
Each starter at the average position of their passes and receptions until the side's first substitution or red card, sized by completed passes. Lines join pairs who passed to each other often, thicker for more passes.
Passing combinations
Aberdeen
From
To
Passes
Ferguson
MacKenzie
13
Ferguson
Barron
11
Lewis
Bates
10
Barron
Ferguson
10
Ojo
Hayes
10
Livingston
From
To
Passes
Shinnie
Holt
5
Holt
Kelly
5
Bailey
Devlin
4
Devlin
Nouble
4
Kelly
Fitzwater
4
The five pairs with the most completed passes from one to the other over the whole match.
Defensive actions
Aberdeen
Against its average of 33 matches
Livingston
Against its average of 33 matches
Where each side made its tackles, interceptions, clearances, blocks, recoveries, challenges, and fouls, attacking up the page. Areas are shaded by the difference from the side's average per match this season before this one: amber for more, blue for fewer.
Threat
Aberdeen
Livingston
Expected threat added by completed open-play passes and carries, by where the move started, attacking up the page. Expected threat is the chance that possession in an area leads to a goal; a move adds the difference between where it ends and where it starts.
Ratings
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday (ring) and after it (dot); a lower defence number is better. Grey dots are the other clubs after the matchday, spread up and down only so they don't overlap. The change takes in the whole matchday.
League probabilities
Chance
Before
With this result
Change
Aberdeen
11th
2%
3%
+1
Livingston
11th
1%
–
−1
From the forecast before the match (23 April 2022): each chance then, and across the simulations in which the match ended this way. The change is in percentage points.
Pre-match
As things stood before kick-off.
Forecast
Measure
Aberdeen
Livingston
Expected goals
1.30
0.85
Win
47%
24%
Expected Points
1.70
1.01
Clean sheet
43%
27%
Aberdeen 47%Draw 30%Livingston 24%
Most likely score 1–0, 15%. Both sides score 42%.
From the forecast as it stood on 23 April 2022: each side's attack and defence ratings in a Dixon–Coles score model, as on the Forecasts page.
League probabilities by result
Chance
Now
Aberdeen win
Draw
Livingston win
Aberdeen
11th
2%
<1%
2%
3%
Livingston
11th
1%
1%
<1%
–
Each chance before the match and across the simulations ending in each result. Other teams are listed where a chance moves by at least 3 percentage points.
The last six league matches, newest first, with xG for and against.
Season to date
Measure
Aberdeen
Livingston
Position
9th
8th
Played
33
33
Won, drawn, lost
9–9–15
10–8–15
Points
36 (1.09 per game)
38 (1.15 per game)
Expected Points per game
1.41
1.15
Goals
38–42
35–43
xG per game
1.10–0.95
0.96–1.27
Home: points, xG per game
1.56, 1.39–0.75
1.19, 1.11–1.26
Away: points, xG per game
0.65, 0.82–1.14
1.12, 0.82–1.27
Manager
Jim Goodwin (7)
David Martindale (56)
League matches this season before kick-off. The manager's number is league matches in charge since 2020/21.
Ratings
This season
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday, with their rank among the league's clubs; a lower defence number is better. Grey dots are the other clubs, spread up and down only so they don't overlap.
Strengths and weaknesses
Chances
Aberdeen
Livingston
Created
Conceded
Created
Conceded
Open play
−17%
−31%
−22%
−7%
Counter-attacks
−53%
−34%
−25%
+2%
Set pieces
+3%
−5%
−2%
+19%
Penalties
+27%
+6%
−58%
+48%
Headers
+8%
−16%
−33%
+17%
Left side
−5%
−28%
+3%
−12%
Centre
−18%
−22%
−21%
+1%
Right side
−11%
−25%
−27%
+12%
xG created and conceded per game against the league average this season: +24% is 24% more than an average side. Left and right are each side's own, so chances conceded on its left come from opponents attacking down their right. Green favours the side and amber doesn't.
Each side's xG created per game down each side of the pitch, through the centre, and from each type of chance, against what its opponent concedes there, both relative to the league average.
Season averages
AberdeenLivingston
1.10xG0.96
0.95xG against1.27
57%Possession41%
13.1Shots10.1
8.8Shots against13.1
4.5Shots on target3.3
1.1Big chances1.1
18.2Touches in the opposition box18.2
450Passes309
75%Pass accuracy63%
4.7Corners3.9
56%Field tilt41%
37.9Final-third entries26.4
9.2Box entries8.6
13.8Passes per defensive action15.5
Per league match this season before kick-off.
Game state this season
Aberdeen
State
Minutes per game
xG per 90
xG against per 90
Level
50
0.89
1.06
Ahead
16
1.21
1.11
Behind
24
1.45
0.61
Livingston
State
Minutes per game
xG per 90
xG against per 90
Level
41
1.01
1.20
Ahead
20
1.06
1.37
Behind
29
0.82
1.29
xG by period
Aberdeen
Minutes
xG per game
xG against
Goals
1–15
0.15
0.19
4–6
16–30
0.13
0.12
6–7
31–45
0.18
0.12
6–5
46–60
0.13
0.18
6–10
61–75
0.29
0.13
11–7
76–90
0.20
0.21
5–7
Livingston
Minutes
xG per game
xG against
Goals
1–15
0.12
0.23
3–9
16–30
0.18
0.17
9–5
31–45
0.17
0.17
6–4
46–60
0.20
0.17
9–7
61–75
0.14
0.17
3–8
76–90
0.16
0.35
5–10
Per game this season, with stoppage time counted in its half; goals are totals for and against.
This season's most used formation, with up to three players who started most often in each position and their league starts there. Underneath, when a side has used more than one, every formation with its starts.