Saturday 1 May 2021, 15:00 · Tony Macaroni Arena · Round 36 · Half-time 0–0
Livingston Emmanuel-Thomas 80'
Aberdeen Hendry 52', Hedges 74'
Post-match
Result and Expected Points
Measure
Livingston
Aberdeen
Goals
1
2
xG
1.35
1.78
Expected Points
1.02
1.70
Livingston 24%Draw 28%Aberdeen 47%
Most likely score 1–1, 14%. Final score 1–2, 13%.
Own goals have no xG.
xG race
Each side's xG added up shot by shot through the match. Stoppage time is shaded as far as the last shot or event recorded in it. Triangles along the foot mark each side's substitutions.
Match stats
LivingstonAberdeen
1.35 +0.20xG1.78 +0.57
1.02 −0.05xG on target2.07 +0.96
13 +3.1Shots12 +0.8
5 +2.0Shots on target8 +4.5
2 +0.5Big chances3 +1.6
55% +8Possession45% −6
380 +42Passes305 −92
71% +11Pass accuracy64% −7
68% +19Field tilt32% −18
39 +8Final-third entries19 −16
9 +1.1Box entries10 +0.4
9.1 −3Passes per defensive action13.1 −1
4 −0.6Corners3 −1.6
13 −3Tackles13 0
14 +2Interceptions4 −6
10 −8Clearances26 +6
6 +3.8Saves4 +1.9
11 −3Fouls16 +2
3 +1.1Offsides1 −0.6
The small figure beside each value is its difference from the side's average per league match this season before this one. Field tilt is each side's share of the open-play passes completed in the final third; entries are completed open-play passes and carries into the final third and the box; passes per defensive action (PPDA) counts the opponent's passes in its own 60% of the pitch for each tackle, interception, challenge, or foul there.
Chance locations
Livingston
Aberdeen
Each area's share of the side's xG from open play and set pieces, with the xG in it. The two wide areas of the box count together, as on the club pages. Shots shows each of those shots instead, sized by its xG, with goals filled in.
xG by type of chance, with each side's shots and goals beside it.
Game state
52'74'80'
0–00–11–2
0'HTFT
Level
52 min (55%) · Livingston 0.59, Aberdeen 1.38 xG
Aberdeen ahead
42 min (45%) · Livingston 0.77, Aberdeen 0.40 xG
Line-ups
Livingston substitutes
66'Kabia for Sibbald · 1 assist
75'Mullin for Poplatnik
Aberdeen substitutes
64'Hornby for Hendry · off 88'
70'Hedges for McGinn · goal 74'
88'Kennedy for Hornby
Players
Livingston
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
Stryjek
GK
90
0.00
0.01
0
0.11
11
0
Devlin
RB
90
0.08
0.09
1
0.01
1
4
Fitzwater
CB
90
0.00
0.03
0
0.11
9
6
Guthrie
CB
90
0.17
0.03
0
0.06
5
6
Longridge
LB
90
0.03
0.09
1
0.12
8
5
Bartley
DM
90
0.00
0.01
0
0.01
0
1
Holt
DM
90
0.00
0.04
1
0.03
3
8
Emmanuel-Thomas
RW
90
1
0.36
0.11
3
−0.07
5
3
Pittman
AM
90
0.00
0.03
0
−0.05
0
3
Sibbald
LW
66
0.12
0.19
1
−0.03
0
2
Poplatnik
ST
75
0.39
0.05
0
0.00
0
0
Kabia
FW
24
1
0.20
0.15
1
0.18
1
0
Mullin
MF
15
0.00
0.20
1
0.01
1
0
Aberdeen
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
Woods
GK
90
0.00
0.00
0
0.01
1
1
McLennan
RB
90
0.31
0.01
0
−0.02
1
4
Hoban
CB
90
0.09
0.00
0
0.03
4
10
Considine
CB
90
0.00
0.01
2
0.07
5
9
MacKenzie
LB
90
0.00
0.00
0
0.01
1
7
Ferguson
DM
90
0.07
0.01
1
0.01
3
5
McGeouch
DM
90
0.00
0.00
0
0.02
3
6
Hayes
RW
90
0.03
0.06
0
0.02
4
4
Kamberi
AM
90
1
0.23
0.08
1
0.15
6
0
McGinn
LW
70
0.04
0.44
5
0.60
5
0
Hendry
ST
64
1
0.94
0.00
0
0.01
1
1
Hornby
FW
24
0.00
0.01
0
0.00
0
1
Hedges
FW
20
1
0.07
0.01
0
0.03
2
0
Kennedy
FW
2
0.00
0.00
0
0.00
1
0
Starters, then substitutes in the order they came on. KP is chances created and Def defensive actions (tackles, blocks, clearances, and interceptions). xT is the expected threat added by the player's completed open-play passes and carries, and Prog counts progressive passes and carries.
Pass networks
Livingston
Aberdeen
Each starter at the average position of their passes and receptions until the side's first substitution or red card, sized by completed passes. Lines join pairs who passed to each other often, thicker for more passes.
Passing combinations
Livingston
From
To
Passes
Fitzwater
Stryjek
15
Holt
Guthrie
11
Stryjek
Emmanuel-Thomas
8
Guthrie
Fitzwater
8
Devlin
Holt
7
Aberdeen
From
To
Passes
Woods
Considine
11
Woods
Hoban
6
Ferguson
McLennan
5
Considine
Woods
5
Hoban
Considine
5
The five pairs with the most completed passes from one to the other over the whole match.
Defensive actions
Livingston
Against its average of 35 matches
Aberdeen
Against its average of 35 matches
Where each side made its tackles, interceptions, clearances, blocks, recoveries, challenges, and fouls, attacking up the page. Areas are shaded by the difference from the side's average per match this season before this one: amber for more, blue for fewer.
Threat
Livingston
Aberdeen
Expected threat added by completed open-play passes and carries, by where the move started, attacking up the page. Expected threat is the chance that possession in an area leads to a goal; a move adds the difference between where it ends and where it starts.
Ratings
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday (ring) and after it (dot); a lower defence number is better. Grey dots are the other clubs after the matchday, spread up and down only so they don't overlap. The change takes in the whole matchday.
Pre-match
As things stood before kick-off.
Forecast
Measure
Livingston
Aberdeen
Expected goals
0.98
1.05
Win
32%
36%
Expected Points
1.29
1.39
Clean sheet
35%
38%
Livingston 32%Draw 32%Aberdeen 36%
Most likely score 1–1, 14%. Both sides score 41%.
From the forecast as it stood on 1 May 2021: each side's attack and defence ratings in a Dixon–Coles score model, as on the Forecasts page.
The last six league matches, newest first, with xG for and against.
Season to date
Measure
Livingston
Aberdeen
Position
5th
4th
Played
35
35
Won, drawn, lost
12–8–15
14–11–10
Points
44 (1.26 per game)
53 (1.51 per game)
Expected Points per game
1.32
1.47
Goals
41–49
34–32
xG per game
1.15–1.21
1.21–1.04
Home: points, xG per game
1.29, 1.05–1.29
1.78, 1.31–1.12
Away: points, xG per game
1.22, 1.24–1.14
1.24, 1.10–0.95
Manager
David Martindale (20)
Stephen Glass (2)
League matches this season before kick-off. The manager's number is league matches in charge since 2020/21.
Ratings
This season
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday, with their rank among the league's clubs; a lower defence number is better. Grey dots are the other clubs, spread up and down only so they don't overlap.
Strengths and weaknesses
Chances
Livingston
Aberdeen
Created
Conceded
Created
Conceded
Open play
−7%
−10%
−13%
−21%
Counter-attacks
−92%
−30%
+23%
−33%
Set pieces
+6%
+5%
+3%
−24%
Penalties
−34%
+15%
+15%
+15%
Headers
+9%
−2%
+1%
−42%
Left side
−21%
−30%
+4%
−4%
Centre
+10%
−2%
−8%
−39%
Right side
−22%
+10%
−16%
−11%
xG created and conceded per game against the league average this season: +24% is 24% more than an average side. Left and right are each side's own, so chances conceded on its left come from opponents attacking down their right. Green favours the side and amber doesn't.
Each side's xG created per game down each side of the pitch, through the centre, and from each type of chance, against what its opponent concedes there, both relative to the league average.
Season averages
LivingstonAberdeen
1.15xG1.21
1.21xG against1.04
47%Possession50%
9.9Shots11.2
10.0Shots against10.2
3.0Shots on target3.5
1.5Big chances1.4
17.1Touches in the opposition box20.1
338Passes397
60%Pass accuracy71%
4.6Corners4.6
49%Field tilt50%
31.5Final-third entries35.1
7.9Box entries9.6
12.4Passes per defensive action14.2
Per league match this season before kick-off.
Game state this season
Livingston
State
Minutes per game
xG per 90
xG against per 90
Level
47
0.97
1.14
Ahead
16
1.06
0.86
Behind
27
1.50
1.56
Aberdeen
State
Minutes per game
xG per 90
xG against per 90
Level
44
1.33
0.89
Ahead
24
1.24
1.34
Behind
21
0.92
0.99
xG by period
Livingston
Minutes
xG per game
xG against
Goals
1–15
0.14
0.12
8–4
16–30
0.22
0.24
5–14
31–45
0.13
0.29
3–12
46–60
0.21
0.20
10–12
61–75
0.20
0.13
5–2
76–90
0.25
0.24
10–5
Aberdeen
Minutes
xG per game
xG against
Goals
1–15
0.26
0.12
5–7
16–30
0.18
0.21
6–6
31–45
0.19
0.18
7–4
46–60
0.19
0.15
7–6
61–75
0.17
0.13
3–4
76–90
0.23
0.24
6–5
Per game this season, with stoppage time counted in its half; goals are totals for and against.
This season's most used formation, with up to three players who started most often in each position and their league starts there. Underneath, when a side has used more than one, every formation with its starts.