Saturday 2 December 2023, 15:00 · The BBSP Stadium Rugby Park · Round 15 · Half-time 0–1 · Referee David Dickinson · Attendance 5,915
Hearts Dennis 18' (og)
Post-match
Result and Expected Points
Measure
Kilmarnock
Hearts
Goals
0
1
xG
1.16
0.73
Expected Points
1.68
0.99
Kilmarnock 45%Draw 33%Hearts 22%
Most likely score 1–0, 17%. Final score 0–1, 11%.
Own goals have no xG.
xG race
Each side's xG added up shot by shot through the match. Stoppage time is shaded as far as the last shot or event recorded in it. Triangles along the foot mark each side's substitutions.
Match stats
KilmarnockHearts
1.16 −0.11xG0.73 −0.46
0.66 −0.57xG on target0.07 −1.17
17 +2Shots11 −3
3 −0.8Shots on target1 −3.3
2 +0.2Big chances0 −1.1
30 +6Touches in the opposition box23 −6
52% +4Possession48% −11
383 +38Passes370 −117
68% +3Pass accuracy66% −11
61% +9Field tilt39% −20
36 +1Final-third entries30 −16
16 +4Box entries10 −4
12.0 −3Passes per defensive action14.2 +2
7 +0.1Corners3 −4.8
15 +3Tackles15 +2
8 +1.3Interceptions4 −2.5
8 −9Clearances26 +6
1 −1.9Saves3 +0.7
14 +2Fouls12 +1
2 +1.4Offsides3 +2.2
The small figure beside each value is its difference from the side's average per league match this season before this one. Field tilt is each side's share of the open-play passes completed in the final third; entries are completed open-play passes and carries into the final third and the box; passes per defensive action (PPDA) counts the opponent's passes in its own 60% of the pitch for each tackle, interception, challenge, or foul there.
Chance locations
Kilmarnock
Hearts
Each area's share of the side's xG from open play and set pieces, with the xG in it. The two wide areas of the box count together, as on the club pages. Shots shows each of those shots instead, sized by its xG, with goals filled in.
xG by type of chance, with each side's shots and goals beside it.
Game state
18'
0–00–1
0'HTFT
Level
18 min (18%) · Kilmarnock 0.22, Hearts 0.12 xG
Hearts ahead
82 min (82%) · Kilmarnock 0.94, Hearts 0.61 xG
Line-ups
Kilmarnock substitutes
70'Kennedy for Deas
80'Dallas for Watson
Hearts substitutes
30'Sibbick for Boyce
64'Devlin for Grant
64'Tagawa for Oda
84'Denholm for Nieuwenhof
Players
Kilmarnock
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
Dennis
GK
90
0.00
0.00
0
0.02
2
0
Mayo
CB
90
0.00
0.02
2
0.10
10
5
Deas
CB
70
0.12
0.00
0
−0.01
1
7
Findlay
CB
90
0.06
0.02
0
0.12
6
6
Armstrong
RWB
90
0.10
0.69
6
0.58
14
1
Watson
CM
80
0.24
0.07
1
0.17
1
0
Lyons
CM
90
0.02
0.06
1
0.09
4
4
Donnelly
CM
90
0.16
0.02
0
0.00
3
7
Ndaba
LWB
90
0.31
0.02
0
0.29
5
2
Watkins
ST
90
0.02
0.02
0
0.01
2
1
Vassell
ST
90
0.13
0.03
1
−0.03
0
2
Kennedy
MF
20
0.00
0.09
1
0.31
8
1
Dallas
FW
10
0.00
0.02
0
−0.13
0
0
Hearts
Player
Pos
Min
G
A
xG
xA
KP
xT
Prog
Def
Clark
GK
90
0.00
0.00
0
0.01
2
0
Kingsley
CB
90
0.00
0.01
0
0.04
4
5
Kent
CB
90
0.00
0.00
0
0.04
2
13
Rowles
CB
90
0.00
0.01
0
0.09
8
7
Oda
RWB
64
0.04
0.02
1
0.00
0
2
Nieuwenhof
CM
84
0.00
0.06
0
0.10
3
3
Baningime
CM
90
0.00
0.00
0
−0.01
1
4
Grant
CM
64
0.00
0.01
1
−0.06
1
2
Cochrane
LWB
90
0.03
0.13
3
0.10
6
4
Boyce
ST
30
0.22
0.00
0
0.04
2
0
Shankland
ST
90
0.14
0.05
2
0.05
2
2
Sibbick
DF
60
0.12
0.02
0
0.05
6
3
Devlin
MF
26
0.00
0.07
0
0.04
0
4
Tagawa
FW
26
0.05
0.01
0
0.00
0
0
Denholm
MF
6
0.12
0.02
1
0.02
0
1
Starters, then substitutes in the order they came on. KP is chances created and Def defensive actions (tackles, blocks, clearances, and interceptions). xT is the expected threat added by the player's completed open-play passes and carries, and Prog counts progressive passes and carries.
Pass networks
Kilmarnock
Hearts
Each starter at the average position of their passes and receptions until the side's first substitution or red card, sized by completed passes. Lines join pairs who passed to each other often, thicker for more passes.
Passing combinations
Kilmarnock
From
To
Passes
Ndaba
Findlay
11
Findlay
Deas
9
Ndaba
Lyons
8
Donnelly
Mayo
8
Findlay
Lyons
7
Hearts
From
To
Passes
Kent
Rowles
10
Rowles
Grant
9
Rowles
Cochrane
8
Rowles
Kent
7
Cochrane
Rowles
7
The five pairs with the most completed passes from one to the other over the whole match.
Defensive actions
Kilmarnock
Against its average of 14 matches
Hearts
Against its average of 13 matches
Where each side made its tackles, interceptions, clearances, blocks, recoveries, challenges, and fouls, attacking up the page. Areas are shaded by the difference from the side's average per match this season before this one: amber for more, blue for fewer.
Threat
Kilmarnock
Hearts
Expected threat added by completed open-play passes and carries, by where the move started, attacking up the page. Expected threat is the chance that possession in an area leads to a goal; a move adds the difference between where it ends and where it starts.
Ratings
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday (ring) and after it (dot); a lower defence number is better. Grey dots are the other clubs after the matchday, spread up and down only so they don't overlap. The change takes in the whole matchday.
League probabilities
Chance
Before
With this result
Change
Kilmarnock
Top six
56%
44%
−12
11th
3%
5%
+2
Bottom
1%
2%
+1
Hearts
Top six
86%
93%
+7
11th
1%
<1%
−1
Aberdeen
Top six
49%
52%
+3
11th
5%
5%
0
Bottom
3%
2%
−1
From the forecast before the match (2 December 2023): each chance then, and across the simulations in which the match ended this way. The change is in percentage points.
Pre-match
As things stood before kick-off.
Forecast
Measure
Kilmarnock
Hearts
Expected goals
1.39
1.14
Win
42%
30%
Expected Points
1.54
1.18
Clean sheet
32%
25%
Kilmarnock 42%Draw 28%Hearts 30%
Most likely score 1–1, 13%. Both sides score 52%.
From the forecast as it stood on 2 December 2023: each side's attack and defence ratings in a Dixon–Coles score model, as on the Forecasts page.
League probabilities by result
Chance
Now
Kilmarnock win
Draw
Hearts win
Kilmarnock
Top six
56%
68%
52%
44%
11th
3%
2%
3%
5%
Bottom
1%
1%
2%
2%
Hearts
Top six
86%
80%
87%
93%
11th
1%
1%
<1%
<1%
Aberdeen
Top six
49%
48%
50%
52%
11th
5%
5%
6%
5%
Bottom
3%
3%
3%
2%
Each chance before the match and across the simulations ending in each result. Other teams are listed where a chance moves by at least 3 percentage points.
The last six league matches, newest first, with xG for and against.
Season to date
Measure
Kilmarnock
Hearts
Position
6th
4th
Played
14
13
Won, drawn, lost
4–5–5
6–2–5
Points
17 (1.21 per game)
20 (1.54 per game)
Expected Points per game
1.44
1.39
Goals
15–15
13–12
xG per game
1.27–1.12
1.19–1.41
Home: points, xG per game
2.00, 1.22–0.83
1.57, 1.20–1.26
Away: points, xG per game
0.43, 1.33–1.40
1.50, 1.19–1.60
Manager
Derek McInnes (52)
Steven Naismith (9)
League matches this season before kick-off. The manager's number is league matches in charge since 2020/21.
Ratings
This season
The goals each side would score (attack) and concede (defence) per game against an average team, from the forecast ratings before this matchday, with their rank among the league's clubs; a lower defence number is better. Grey dots are the other clubs, spread up and down only so they don't overlap.
Strengths and weaknesses
Chances
Kilmarnock
Hearts
Created
Conceded
Created
Conceded
Open play
−11%
−29%
+1%
+1%
Counter-attacks
−54%
−20%
−27%
−47%
Set pieces
+29%
+14%
average
−1%
Penalties
−23%
−23%
−100%
+66%
Headers
+44%
−21%
−37%
−14%
Left side
+16%
−56%
−10%
−11%
Centre
−15%
−9%
−2%
−2%
Right side
+1%
+12%
+7%
+3%
xG created and conceded per game against the league average this season: +24% is 24% more than an average side. Left and right are each side's own, so chances conceded on its left come from opponents attacking down their right. Green favours the side and amber doesn't.
Each side's xG created per game down each side of the pitch, through the centre, and from each type of chance, against what its opponent concedes there, both relative to the league average.
Season averages
KilmarnockHearts
1.27xG1.19
1.12xG against1.41
48%Possession59%
14.6Shots14.4
11.8Shots against12.3
3.8Shots on target4.3
1.8Big chances1.1
24.0Touches in the opposition box28.6
345Passes487
65%Pass accuracy77%
6.9Corners7.8
52%Field tilt59%
35.1Final-third entries46.1
12.1Box entries14.4
14.8Passes per defensive action12.5
Per league match this season before kick-off.
Game state this season
Kilmarnock
State
Minutes per game
xG per 90
xG against per 90
Level
49
1.12
0.98
Ahead
18
1.18
1.28
Behind
24
1.66
1.28
Hearts
State
Minutes per game
xG per 90
xG against per 90
Level
44
1.29
0.99
Ahead
26
0.97
1.83
Behind
20
1.30
1.80
xG by period
Kilmarnock
Minutes
xG per game
xG against
Goals
1–15
0.09
0.16
1–3
16–30
0.22
0.17
3–2
31–45
0.23
0.20
2–4
46–60
0.24
0.10
3–3
61–75
0.21
0.15
4–0
76–90
0.29
0.34
2–3
Hearts
Minutes
xG per game
xG against
Goals
1–15
0.07
0.19
2–2
16–30
0.22
0.30
2–2
31–45
0.07
0.15
0–0
46–60
0.18
0.36
1–1
61–75
0.36
0.08
6–3
76–90
0.29
0.33
2–4
Per game this season, with stoppage time counted in its half; goals are totals for and against.
This season's most used formation, with up to three players who started most often in each position and their league starts there. Underneath, when a side has used more than one, every formation with its starts.